Sonic Lost World [PC] buy cheap cd key for Steam
Dr. Eggman has harnessed the power of six menacing creatures known as the Deadly Six, but when the Deadly Six rise up against their master, Sonic has to unite with his arch nemesis in order to take on the new enemies head-to-head. Using his dynamic new parkour moves and improved Colour Powers, Sonic must run, jump and race through a variety of ever changing terrains in order to defeat the Deadly Six.
The hardest thing to get used to with Sonic Lost World is the concept of speed not being everything. After years of shifting away from intricate platforming in favor of lengthy, linear race tracks, Sonic Team has reintroduced the idea of speed as a reward rather than a central premise. There are moments where Sonic races along pathways and reaches super speeds, but trying to play most of the game with that “Gotta go fast” mentality will lead to trouble. Learning when to slow down is crucial.
Rather than automatically run at high speeds, players must now use a sprint button, otherwise Sonic will walk at a more leisurely pace. Levels are packed with platforming sections, hidden areas, and other obstacles to create a game far more in line with original 16-bit Sonic titles, even when played from a 3D perspective.
In a clear nod to Mario Galaxy, many of the levels consist of disconnected landmasses with their own center of gravity, allowing Sonic to walk the full way around them and shift the camera’s perspective. Many of these levels can indeed be raced through in a manner akin to Sonic Adventure or Generations, but to do so would be to miss out on a lot, and sometimes make progress harder.
Sonic also has access to a whole bunch of extra tricks which work surprisingly well. The classic spin dash is back, and the homing attack comes in a jump and kick varieties, with enemies requiring different tactics to beat. Some opponents will need their own projectiles kicked back at them, while others might need to let their guard down before taking a hit.
While the homing attacks are still messy at times, and often drag players unwillingly into trouble (thanks to double jumps and attacks sharing one damn button), the added variety in attacks, and the need to switch up tactics, makes combat more interesting than the usual button-mashing seen in other contemporary Sonic games.