Let’s play a game NieR:Automata

Let’s play a game NieR:Automata

NieR Producer Yosuke Saito, director Taro Yoko and composer Keiichi Okabe return, teaming up with character designer Akihiko Yoshida and PlatinumGames to present the next entry in the saga – NieR: Automata.

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NieR: Automata, a hyperactive action game from the idiosyncratic Yoko Taro—the closest Japan has to a Tim Burton—winds the clock forward to a time when humanity has been driven from Earth by their robotic creations. We have, in Taro’s fiction, been forced to take refuge in the stars. Only robots and androids, two distinct mechanical species, walk our now overgrown cities. They exist in perpetual war.

What begins as a robot-smashing action game with gargantuan bosses soon becomes an open world RPG, then a bullet hell circus nightmare with confetti and corpses, and then something else entirely. To describe all of the things that Automata encompasses, even in vague terms, would be to spoil its greatest asset: surprise. For that reason, I’ve avoiding the specifics of almost any of the wonderful and horrible things that happen. This is important.

Let’s play NieR:Automata

Let’s stick with the basics then. Automata, at its best, fuses Platinum’s mastery of stylish action to a framework that works as both a tour and deconstruction of various genres, and a story both stranger and more interesting than it first appears. It’s awesome.

Nier: Automata’s story concerns special forces androids who are sent to the surface of a ruined Earth to try and reclaim it from robots, built by aliens, who are waddling around the place like the mutant offspring of Dusty Bin, R2-D2 and Catchphrase’s Mr Chips. Your task, as YoRHa No.2 Type B (2B) is to follow orders beamed down from an orbital satellite, The Bunker, where the plan to regain control of Earth so that the remnants of humanity, now living on the moon, can go home.

Unlike the majority of other games in Platinum’s oeuvre, NieR: Automata also includes a deep RPG-like structure, with crowds of whimpering NPCs in need of assistance. Beneath an unpredictably twisty plot there are rich systems for upgrading your weapons using cogs and wheels harvested from downed robots, and tinkering with 2B’s design and abilities by crafting and implanting chips, which can even alter the look of the game’s HUD.




    • OS: Windows 7 /8.1 /10 64bit
    • Processor: Intel Core i3 2100 or AMD A8-6500
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 VRAM 2GB or AMD Radeon R9 270X VRAM 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space

    • OS: Windows 8.1 /10 64bit
    • Processor: Intel Core i5 4670 or AMD A10-7850K
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 980 VRAM 4GB or AMD Radeon R9 380X VRAM 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space


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