Let’s play a game H1Z1: King of the Kill

Let’s play a game H1Z1: King of the Kill

H1Z1: King of the Kill is a fast-paced shooter in which players compete in large-scale chaotic PvP spectacles of skill, wit and a little luck, where everyone must fight to the death to stand alone at the top of the podium.

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H1Z1: King of the Kill is a large-scale, fight-to-the-dead shooter where every second counts. Drop into a high-intensity, area-style grudge match and activate your inner beast mode. Gear up fast, throw together a game plan and see if you have what it takes to be the last man standing.

As a long time player since H1Z1’s early access, I am all too familiar with the bugging, promises of future content, patches and latency issues. King of the Kill was a chance for Daybreak Game Company to address some of those issues. I believe they have. But that is not to say it does not possess any current issues. I noticed right away that one of the major problems that was fixed is the latency on item pickup.

This was a frustrating issue in the past – especially since so much of the game is based on picking up and looting gear as fast as possible before other competitors blast you with a shotgun 30 seconds into the game. Items are now seamlessly picked up and applied to your inventory for managing. Another improvement addresses aiming and bullets’ spray pattern that used to make them appear inconsistent with bullets sometimes accurate and other times not registering at all.

Previously, players would overrun forums with issues reading, “Help, Launchpad won’t open,” or “Game will not join servers.” These rampant server issues for players that once seemed to be prolific amongst the community have seemed to subside. There are also far fewer connectivity issues and game crashes judging by the volume of help tickets and forum complaints. I also took into consideration that because the game is still in its early access stage, it is bound to have some problems.

The environment of H1Z1: King of the Kill looks decent but is nothing to drop your jaw over. Some of the visuals have great textures and models while others are so bad they seem out of place. I found (if your computer can handle it) that going into setting and increasing the rendering distance greatly increases the visuals of the game. This does give an edge to players with more powerful computers than others. I do think however that for the incredible size of the map supporting over a hundred players, the graphics are not too bad. Not the best on the market – but not bad.

 

SYSTEM REQUIREMENTS

MINIMUM:

    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i5 Quad-Core
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 280 series or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible Sound Card
RECOMMENDED:

    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible Sound Card

 

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